Letter Bluff
Guide

How to play

The basics

One letter is bluffing

Every puzzle gives you a row of letters, and exactly one of them doesn't belong. The blanks show how long the real word is.

Spell the real word

Tap letters to drop them into the blanks; tap a placed letter to send it back. There's no submit button — the moment the word is right, it confirms itself and the bluff is caught.

Wrong tries never count

No lives, no fail screen, no clock running out. Rearrange as often as you like — a miss costs nothing.

On the board

Shuffle

Mixes the letters for a fresh look. Free, as often as you like.

Clear

Sends every placed letter back to the row at once.

Magnifier

Opens your hints. Tap it again to put them away.

Skip

Stuck? Skip appears on the board after a couple of misses, and it's always waiting at the bottom of the hint bubble. Skipped levels stay open — come back whenever you like. A level solved after a skip earns half points.

Hints

Hints narrow the search. They never name the bluff — the final call is always yours.

Profile

Tells you whether the bluff is a vowel or a consonant.

Alibi

Proves two letters real. You can use it more than once on the same word.

Opening Lead

Locks the first letter of the answer into place.

Lineup

Narrows the bluff down to one of two letters.

Hints you own are used first. When you run out, a hint costs coins on the spot — no trip to the shop. Solving a word without any hint earns a bonus.

Scoring

Every catch scores

Points scale with how devious the bluff is — the sneakier the impostor, the bigger the catch.

Hint-free bonus

Solve a word without hints for extra points.

Speed bonus

Quick catches earn more. It's only ever a bonus — take all the time you want and the base points are still yours.

Each level scores once

Replaying a finished level is just for fun. It can't change your score.

The Evidence File

Every bluff is evidence

Each letter you catch is filed in the chapter's Evidence File.

The bonus round

Finish a chapter and the game draws letters from your file for one last word. No bluff this time — any real word that uses them all counts.

The Daily Impostor

One puzzle, worldwide

Every day brings one puzzle, the same for everyone, with exactly one solution. No hints here — the boards stay pure.

Streaks

Catch the daily bluff on consecutive days to build a streak. Milestones along the way pay out coins and streak restores.

Streak restores

Missed a day? Tap it on the calendar and spend a streak restore to reopen that day's puzzle. Catch its bluff and your streak is repaired.

The perfect month

Fill every day of a calendar month for the biggest prize. Restored days count.

Quests and boards

Weekly quests

Three goals every week, refreshed on Monday. They fill as you play; finish all three to open the weekly chest.

Leaderboards

Four boards: Daily, Monthly, All time, and Streaks.

Where is everything?

The Daily, Quests, Boards and Shop open once you finish chapter 1. The first chapter is just you and the puzzles.

Tips from the case files

Suspect the ordinary

A lonely Q looks guilty, but the best bluffs are everyday letters that seem to belong. Don't trust a letter just because it's common.

Leave one out

Pick a suspect, ignore it, and see whether the rest makes a word. If nothing comes, release your suspect and try the next.

Shuffle early, shuffle often

A new order breaks old assumptions. It's free, so use it.

Look for partners

Letters travel in pairs — CH, TH, ST, ER. Find a pair that fits and the letter left without a partner starts to look suspicious.

Start small with hints

Profile is the cheapest hint and often all you need. Save Lineup for the truly stubborn cases.

More than one answer?

In the campaign, any real word that fills the blanks counts. Only the Daily insists on a single solution.

Skipping is fine

A fresh look tomorrow beats a stubborn hour today. The level will wait.

Need help? Contact support